* Editor: correctly join paths (using FileSystem::join()) * Fixed build system in order to correctly support SemVer pre-release tags * Add a launcher script for Windows builds (#443) * Editor: Better approach for layer removal (#510) * Editor: add an alignment option for background (#547) * Editor: Fix an issue where the name of a scripted object wouldn't be saved (#557) * Save and load visibility of SpriteChange tiles in squirrel table (#342) * README: various updates related to download count * Make use of auto pointers and modern iterators where appropriate * Editor: Switch: make sprite option visible again * Editor: move moving objects to the center of the mouse pointer when adding * WillOWisp: get name property in order to fix a scripting issue (#529) * Don't turn Tux into stone above ground when using earth bonus (#537) * Editor: Torch: make it possible to change the sprite (#541) * Update the translations to reflect the translation progress as of * Scripting: deduplicate code using the ExposedObject template class * String freeze for translators is now in effect * Editor: multiple fixes to levelset and worldmap creation, including UX * Update some parts of the (user) documentation * Fix an issue with odd behavior of music playback (#583) * Jump with Up: mark as deprecated in KeyboardMenu and JoystickMenu (addresses * Add the possibility to add sawblade/hurting platforms using the editor * Editor: verify some level properties have been set * Fixes for the build system and updates with regard to the automatic deployment * Fix a bug with Level.edit() in squirrel (#207) * Prevent statistics text from overlapping * Use PhysFS file system abstraction for is_directory checks * And more (minor) improvements and changes * Various other bugfixes of issues reported since the v0.4.0 release * New console commands and command line options (related to the editor) * Extended the scripting API: gradients are now scriptable * Improved levels in Antarctica and Forest Island * Editor: Fix an issue where some areas in the editor would be excessively large * Editor: Camera: Remove autoscroll option, as it is deprecated and should not * add objects to a nice location in levels) * Editor: Add an option to snap objects to the grid (this will make it easier to most of them have scripting APIs improved statistics many invisible changes, like unit tests, efficiency improvements and more bugfixes much more.* Editor: Tilemap: Add an option to change the draw target ) levels and worldmaps are scriptable using squirrel much more game objects: trampolines, switches, portable stones, wind, moving platforms. support for translations in-game manager for downloadable add-ons and translations Bonus Island III, a for now unfinished Forest Island and the development levels in Incubator Island a final boss in Icy Island new and improved soundtracks and sound effects new badguys, bonuses and power-ups (air-, earth- and ice-flower) a halloween tilemap new graphic effects (glowing objects, particles. SuperTux is a free classic 2D jump'n run sidescroller game in a style similar to the original Super Mario games.SuperTux Features: a nearly completely rewritten game engine based on OpenGL, OpenAL, SDL2. SuperTux is a free classic 2D jump'n run sidescroller game in a style similar to the original Super Mario games.
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